Invading Stores Tuesday

Homefront is publisher THQ’s first real attempt to assault the Call of Duty Throne. Unlike last year’s Medal of Honor from EA, THQ has chosen not to compete head to head with Activision in the crowded Fall, preferring instead to bring their modern military shooter to market in a lighter Spring market. Although March is not traditionally considered the best time for a major release, more and more publishers are pursuing the same strategy of getting out of CoD’s way. Battlefield: Bad Company 2 found some success last year, but can Homefront measure up in terms of quality?

Starting an Insurrection This Week

Pyongyang Express: full of North Koreans and Aliens (and tacos)

Unlike most other games in this genre, in Homefront you do not play an elite soldier on the front lines of a major war. Instead you play an average Joe initially out of his element when LA is invaded by aliens from North Korea smuggled into the country inside a fleet of Pyongyang Express taco trucks. For the entirety of the single player campaign you will be behind enemy lines, out-gunned and under-fed.

Tomorrow, When the War Became Available at Stores Everywhere

In the opening sequence you control Hunter Applewood, a science teacher at a small public high school who must help his Australain students escape the massacre using a series of improvised weapons. After successfully fleeing to a bilabong in the Rocky Mountains, the rest of the game takes place over a number of years as you continue to lead your band of Aussie guerrillas through a series of brazen hit and run attacks against Korean Alien patrols, convoys and motherships.

Suspicious Packages Exploding at Retailers the 15th

Written by ultra-liberal filmmaker Michael Moore, known for hit movies like Roger and Me, Zapped! and You’ve Got Mail, the game’s politics are incredibly complex. Obviously, to begin with the games sets the player in the role of an insurgent defending his homeland against a superior invading force, inviting comparisons to real-life situations in Iraq and Afghanistan where the insurgents are usually labelled as “terrorists”.

Routing the American Dream Tuesday

Moore also sneaks in seemingly loving depictions of the Alien North Korean’s Space-Communism at work, including atmosphere and volatile redistribution. He has every right to express those opinions, but at times these touches work at cross purposes within a game mostly about sabotaging those efforts. He may be straining towards a more profound revelation about moral relativity, but here his reach exceeds his grasp.

Executing Collaborators This Spring

Homefront features rvolutionary nostalgia shading!

Setting the thematic elements aside, Homefront is a remarkably well executed shooter with large, beautifully detailed environments, meaty gun play and immersive sound. It does not make the mistake of so many recent shooters which offering no relief from the action, instead creating a comfortable pace with proper peaks and valleys enhancing both quiet moments for discovery or reflection, and pulse-raising thrills from intense combat.

Liberating Internment Camps in March

Developer, Kaos Studios, was previously best known for their popular multiplayer game Frontlines. As you’d expect, Homefront also includes a substantial multiplayer component. Matches are hosted on dedicated servers allowing for large, hectic battles with as many as 64 players. Large maps accomidate this well and offer great flow, suitable choke points and sensible spawning areas. Kaos have also chosen to ape Call of Duty multiplayer by including and RPG-like experience and progression system for unlocking equipment, abilities and customizable loadouts.

Poisoning You Against Capitalism This Tuesday

Standard modes like Capture the Flag and Team Deathmatch are present, but the best game type is the new “Heart of Darkness”. In each of these maps one team is tasked with travelling up river to find a mad Colonel, played by one member of the opposing team, by clearing a series of contested objectives and managing to cling to their own sanity. Players who lose it “go native” and are switched to the defending team. If the searching team can find and kill “Kurtz” before their last member is killed of loses his mind, they win, otherwise the defenders win. There is no time limit to this mode and matches can become epic.

Available for Sale at All Major Retailers March 15th

For a first attempt from THQ at assailing the Call of Duty throne, Homefront acquits itself quite well. Sharp gameplay and fun multiplayer more than make up for some of the narrative shortcomings. Although not quite up to the polish level of Activision’s cash factory, Homefront is a worthy competitor sure to win over fans on its own steam.

Our Score: Librarian Glasses

Recognize a familiar face?

It would seem a certain Kevin Butler busies himself as a Promise Keeper running Purity Balls evenings and weekends. That, or he guest starred in this week’s episode of the Showtime series Shameless.

A couple days ago I was a little bored and thinking about fansites. I wondered, “are there any NGP/PSP2 targeted fan sites yet?” In my search I ran across one, but it literally had not been updated since the day after the systems original reveal and exists to be google-bait. I thought to myself, “I can do much better” so I set about building my own NGP fansite. You can now see the fruits of those labors at NGP.GamerBlahhhg.com.

You might wonder if this is all some cynical attempt to get in on the ground floor, become the defacto NGP website and eventually sell my huge audience to a media conglomerate for buckets full of money. The answer is: yes. Of course it is. Hopefully it’ll be a prescient, sharply written resource as well. If you are at all interested in Sony’s quad-core monster portable, please stop by and check it out!

My shiny new old Xbox 360

Prologue

In the summer of 2005, I made the fateful decision to go back to school full time in order to receive a bachelor’s degree. That probably isn’t very interesting to you, but the upshot was that being a poor student prevented me from participating in this console generation. Sure, I went to the occasional party where everyone got drunk and tried to play Marble Mania and Excite Truck on the Wii, but for the three years it took to graduate I mostly gamed on my PC and my trusty PS2.

In 2008 I had the good fortune of graduating into the worst economic downturn in generations, with the least marketable major imaginable (Philosophy!), and this financial hardship further prevented me from buying in to a new console until the very end of 2010. On December 28th, over five years after its introduction, I finally acquired an Xbox 360. Continue reading »

2010 and Me: A Personal Journey

Perhaps most surprising is how front-loaded 2010 was with great games. I was mostly disappointed by the big holiday releases, and if you weren’t predisposed to geek out over Kinect it was hard to find a lot to hang your hat on through November and January. The biggest change this year in my own gaming habits was the acquisition of a PSP, opening up a whole new library of really interesting software. We’ve seen the big Japanese publishers struggle to find a way to succeed on the HD consoles, but they’re doing some very creative and inventive things on the PSP.

Without further ado, here are the games I had the most fun with in 2010.

Commander Shep, killing bitch-ass aliens.

Mass Effect 2 (PC/360) – Although I was disappointed by the brevity of the “Suicide Mission” the entire game was building towards, I still felt ME2 provided one of my most enjoyable gaming experience this year. Bioware did the smart thing cutting out all the RPG cruft they had tried to wedge into the first game’s combat to deliver what Mass Effect should have been all along, a clean shooter experience linked together in a sprawling, nonlinear RPG structure. The writing for the individual recruiting and loyalty missions was almost uniformly excellent, and this would be my, hands down, favorite game of the year if it had delivered an entire third act once you journey through that last relay, and not a single combat encounter. Despite that missed opportunity, still one of the best games I’ve played all year.

Alpha Protocol (PC/360/PS3) – Sadly savaged by much of the press, AP delivered an admittedly janky experience in places, but it also delivered some of the best writing and the most dynamic and reactive narrative of any RPG this generations. Lots of RPGs these days let you tackle quests in any order you like, in Alpha Protocol that order could change the experience dramatically, opening and closing doors, altering relationships and shifting the plot seamlessly.

Half-Minute Hero (PSP) – Anyone who says there’s nothing worth owning a PSP for reveals nothing but their own ignorance. Half-Minute Hero is an example of the kind of amazing, lo-fi RPG charmers that have been coming out of Japan for the last couple years. Adopting a retro, pixel-art style and playing on JRPG cliches to great effect, HMH is both a love letter to 8 and 16 bit Dragon Quest and Final Fantasy titles, and a brilliant deconstruction of those series’ conventions. The time limit, auto-combat and scenario designs turn each round into a puzzle unto itself. You are also given multiple modes of play, including an RTS and Shooter. I’ve dropped a dozen hours into the game and still only scratched the surface.

Gotta get paid, gotta get paid.

Recettear: An Item Shop’s Tale (PC) – In another great twist on the traditional JRPG genre, Recettear puts the player in charge of a stereotypical item shop you might find in one of those games. Required to make increasingly large payments against your missing father’s enormous dept, you have to buy low, sell high and hire adventurers to plumb the depths of nearby dungeons for valuable relics. Just the zen of haggling with townspeople and arranging your inventory is pleasurable, but the addition of optional action-RPG dungeon crawls and a funny and charming localization elevate this indie game from Japan.

Assassin’s Creed II (PC/360/PS3) – I’d apologize for being late to the party on this one, but the PC version didn’t come out until early this year. But, man, what a fantastic game. Truly gorgeous, incredibly satisfying mechanics and the best sense of vertigo I’ve ever experienced in a game. I’m really not good with heights and some of those climbs were simple terrifying. I’m extremely excited to play Brotherhood as soon as it gets a PC release next year.

Final Fantasy V (SNES/PSX/GBA) – Despite having bought this game multiple times for multiple platforms, I’m shamed to say it was not until this year I actually beat the game. The cast isn’t as big as the other 16 bit Final Fantasy titles, nor is the plot as complex, but the job system makes character development more interesting and it has a wonderful score. One of the shorter FF games, but that’s not a bad thing when you’re just trying to get through your backlog of shame.

Portal (PC/Mac/360/PS3) – I know what you’re thinking, but no, I did not wait until Portal was free to play it. Admittedly, I missed it on the first go around since I already had Half-Life 2 and didn’t want to buy the Orange Box, so I waited a long time for the stars to align on the right Steam sale for Portal ala carte. As you’ve no doubt heard many times before, Portal is brilliant and hilarious.

Battlefield: Bad Company II (PC/360/PS3) – Looking back at the year in military shooters, I have to admit Bad Company II actually delivered my favorite experience. Medal of Honor had moments, but in the end came across as half-baked. Black Ops was so preoccupied with delivering a thrill a minute experience that you never got a chance to breath. Bad Company II has great mechanics, cool destructibility, a genuine sense of humor and gravitas. Best of all it’s paced such that the quieter moments actually help you appreciate the crazy shit.

Valkyria Chronicles II (PSP) – Not having a PS3, I missed the first Valkyria Chronicles, but the sequel was kind enough to skip its way over to the PSP. I can’t evaluate exactly how well the mechanics of II compare to the first title, but I’ve been quite satisfied with the tactical combat and squad management it presents. The visual novel storytelling may be excessively verbose, and no doubt offputting to some, but there’s no arguing with the actual battle mechanics.

Actually, Super Baby can really handle her shit.

Z.H.P.: Unlosing Ranger Vs. Darkdeath Evilman (PSP) – What do we have here? Another charming PSP strategy/RPG title out of Japan! ZHP is from Nippon Ichi, makers of the Disgaea games, and represents that grindy style of gameplay taken to extremes. I’ve only just dipped my toes in to this game, but you have to love a title that apologises for only containing a single battle before the game starts. Twice. Most of the game you will spend leveling up your character through a series of training dungeons, reincarnating every time you die, but retaining some of your built-up stats. Also: you are married to a penguin who brings you lunch mid-dungeon, should you ask.